House Harkonnen

Harkonnen Banner
"House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities."

Faction Bonuses

At 5k Hegemony

  • + Can sacrifice an Agent to reduce a Mission's cost and preparation time.
  • + Killing an enemy military unit gives a 5% chance to receive a Brainwashed Agent

At 10k Hegemony

  • + Sacrificed Agents give a chance to not consume an operation on use
  • + Grants +1 additional Agent slot in each non-faction field


  • + Oppression can be used on any Village controlled by House Harkonnen at the cost of 20 Manpower
  • + Oppressed Villages gain +200% resource production and Buildings are constructed 200% faster for 2 days
  • − When Oppression ends, the Opressed Village has -15% resource production, -15% Building construction speed and a 3% chance to rebel each day
  • − This debuff lasts for 10 days and stacks every time a Village is repeatedly Opressed


Feyd-Rautha Harkonnen

Feyd-Rautha Harkonnen

Difficulty: Hard
+ Can use Corruption on Landsraad Resolutions, causing a loss of Landsraad Standing for the elected enemy faction

+ While at least one Village is under Oppression: Gain +20% Influence production & +100% Agent recruitment speed

"Glossu’s younger brother and the Baron’s favored nephew, Feyd-Rautha has all it takes to uphold his family’s sadistic culture. An unmatched duelist and charismatic leader, he is the chosen na-Baron of House Harkonnen, destined to take over his uncle’s legacy."

Piter De Vries

Piter De Vries

Difficulty: Hard
+ Stealth Probes are weaker but generate +2 Intel while in enemy territory and don't need Fuel Cells nor Supply

+ Agents assigned to an enemy faction give +20% resource production to Agents on non-faction fields

"Piter is a twisted Mentat; that is a human computer, but bred on planet Tleilax with much less ethical constraints in mind that their regular counterparts."

Glossu Rabban

Glossu Rabban

Difficulty: Easy
+ Villages have +1 Militia slot

+ Gain 100 Solari upon killing a Rebel

"Nicknamed “the Beast” after murdering his own father, the Count of Lankiveil is every bit bit as evil and corrupt as his uncle, the Baron Harkonnen. Rabban only rules through violence and terror, making him a dreaded and despised leader."

Iakin Nefud

Iakin Nefud

Difficulty: Easy
+ 50% of your Military Units costs are refunded upon their death

+ Instead of becoming more powerful from levelling up, your Military Units gain an additional 10% of costs refunded upon death per level

"Iakin is the Captain of the House Harkonnen guard. While regarded as decently reliable while on duty, he is a known Semuta addict, which, to some, is enough to cast doubt on all of his abilities."


Harkonnen Units


  • Health: 400 | Power: 19 | Armor: 4 | Supply: 100
  • Recruitment Cost: 100 Solari | 20 Manpower | 3 Water | 4 Command Points
  • Upkeep: 4 Solari | 3 Manpower
  • Developments required: None
  • Range: Melee
  • Abilities:
  • + Berserkers: Gain up to 50% Power depending on missing Health

These rank and file troops are widely used by the Harkonnens, with little regards for their survival as long as they can further their goals


  • Health: 400 | Power: 11 | Armor: 3 | Supply: 100
  • Recruitment Cost: 100 Solari | 20 Manpower | 3 Water | 5 Command Points
  • Upkeep: 6 Solari | 3 Manpower
  • Developments required: None
  • Range: 20
  • Abilities:
  • + Shrapnel Ammunitions:
    • + Ranged attacks cause the target to have -50% health regeneration until the end of combat
  • + Demolition:
    • + Ranged attacks deal damage in a moderate area
    • + Ranged attacks have 30% chance to destroy Armor
    • + Gain +100% damage against Flying Units
    • − Ranged: Suffers Pinned down while engaged in melee combat:
      • − -50% Power
      • − Cannot use ranged attacks
These Harkonnen specialists use demolition charges and various explosives to stun and disorient their targets, reducing their efficiency


A special section of Harkonnen fanatics trained from birth to value success at all cost over survival

Stealth Probe

  • Health: 150 | Power: 8 | Armor: 2
  • Recruitment Cost: 100 Solari | 1 Fuel Cell | 2 Command Points
  • Upkeep: 6 Solari
  • Developments required: Support Structures (or have Piter De Vries as one of your Councilors)
  • Range: 20
  • Abilities:
  • + Fight Analysis: Upon death, nearby ally units in combat gain 10% Power (x5 max)
  • + Stealth: Gain Camouflage when no enemy unit is nearby:
    • + Only visible from close range
  • + Drone: Does not attract Sandworms
  • This lightweight, remote-controlled flying device is outfitted with small-caliber guns to assist other units in combat. Thanks to its small stature and reduced noise, it has the ability to stay concealed from a distance


    • Health: 600 | Power: 18 | Armor: 7 | Supply: 100
    • Recruitment Cost: 300 Solari | 20 Manpower | 5 Water | 5 Command Points
    • Upkeep: 10 Solari | 5 Manpower
    • Developments required: Call to Arms
    • Range: Melee
    • Abilities:
    • + Head Hunter: While in combat, any nearby unit death grants (x10 max):
      • +3% Power
      • +3% Health regeneration per day
    These hulking killing machines clad in heavy armor and equipped with ever-regenerating shields feel seemingly impossible to take down, although they are not fully invulnerable


    • Health: 300 | Power: 13 | Armor: 3
    • Recruitment Cost: 20 Guild Favour | 3 Fuel Cells | 3 Command Points
    • Recruitment Time: 3 days
    • Upkeep: 12 Solari
    • Prerequisites: Spacing Guild Branch
    • Range: 20
    • Abilities:
    • + Evasion Tactics:
      • + While under 30% Health, gain +30% Power and +30% Movement Speed
    • + Demolition:
      • + Attacks deal damage in a moderate area
      • + Attacks have a 30% chance to destroy Armour
    • − Ship:
      • − Cannot investigate Discoveries
      • − Cannot investigate Village
      • − Cannot occupy Village nor contest their occupation
      • − Cannot target Village Buildings
    These creepy undulating crafts are full of missiles. They can easily take down heavily armoured units and structures, with little regards for the ground Harkonnen units they might damage in the process


    • Health: 4000 | Power: 0 | Armor: 8
    • Recruitment Cost: 100 Guild Favour | 10 Fuel Cells
    • Recruitment Time: 5 days
    • Upkeep: 50 Solari
    • Prerequisites: Spacing Guild Branch
    • Range: N/A
    • Abilities:
    • + Hive:
      • + Can activate Decimiation Protocols: This boosts Sting generation speed and increases damage of nearby drones and Stings but damages them over time
      • + Generate 2 Stings per day
      • + Stocks up to 5 Stings at once
    • − Frigate:
      • − Cannot investigate Discoveries
      • − Cannot investigate Village
      • − Cannot occupy Village nor contest their occupation
      • − Cannot target Village Buildings
    Behind its many eyes and heavy shielding, the Overlord frigate hides a self-repairing fleet of vicious drone-ships

    Unique Harkonnen Developments

    Full Development Tree ->


    Cruel Reputation

    It is a good think they are not too fond of us. It keeps them on their toes, and us on our feet


    Instill Fear

    It is by my will alone I set my mind in motion


    Martial Economy

    Let them complain!


    Central Command

    If they do not dread our very name, we have failed!

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